Scenes and encounters

As a writer, I build scenes. As a game master, I build encounters. There are differences, but there are similarities too… Encounters and scenes have different requirements and components. I usually introduce outside characters and creatures in an encounter, but not as often in a scene. Scenes might focus on the actions of a singleContinue reading “Scenes and encounters”

Spell concentration

Following up on my game design post, I’m presenting some thoughts for a game and world I’m building. Since I’m building off the Dungeons and Dragons 5th edition open-source rules, it could work as a variant 5E Dungeons and Dragons rule but is definitely not an official Wizards of the Coast rule. (For those preferringContinue reading “Spell concentration”

Games as Story

I’m a fiction writer. I also have a thing for games, particularly roleplaying games. So, I’ve been reading about game design. An essay I read this week struck me as funny. According to the author, games aren’t fiction. This is hilarious given that we’re talking about fantasy role-playing games! I’m planning a review of theContinue reading “Games as Story”

DM and Player, switching gears…

Two weeks ago, I wrote about a live gaming event I took part in. Last Saturday, in my group’s virtual game, we had another unusual event. I took off the mantle of Dungeon Master (DM) and I’m running a character as a player. I needed a break. One of the others wanted to DM forContinue reading “DM and Player, switching gears…”