Beta readers

I’ve got projects approaching completion. Or at least I think they’re nearing completion. Where they really are is ready for me to show them to someone. But does that mean I’m sending them off to a publisher? Nope, not if I’m smart. Does that mean I’m showing them to an editor? Some stuff, yes. SomeContinue reading “Beta readers”

Not all readers are the same!

I’ve been reading a book about writing short stories; one of those books with lots of articles and contributions by different authors and publishing people who’ve ‘really been there’ and know what they’re talking about. It’s fascinating how much conflicting advice exists in the same text. Why does that happen? Shouldn’t the people who’ve ‘beenContinue reading “Not all readers are the same!”

Conference attendance virtual vs. in person

The last few years have been exceptional (you choose the ‘good’ or ‘bad’ tags for yourself…). The world’s changed a bit. One of those changes has been an increase in the acceptance of virtual conference. And yet, there’s value in being there too. Virtual advantages Virtual conferences are cheaper. You may get a direct discountContinue reading “Conference attendance virtual vs. in person”

Scenes and encounters

As a writer, I build scenes. As a game master, I build encounters. There are differences, but there are similarities too… Encounters and scenes have different requirements and components. I usually introduce outside characters and creatures in an encounter, but not as often in a scene. Scenes might focus on the actions of a singleContinue reading “Scenes and encounters”

Discovery vs. planning: character backgrounds

Many writers divide themselves into “plotter” and “pantser” camps. But… there’s more to fiction than plot. If you have a plot and no characters, nothing happens. There’s nobody to move the plot forward. So, today we’re considering “discovery writing” versus planning in developing characters. The joy of discovery There is joy in discovery. The thingsContinue reading “Discovery vs. planning: character backgrounds”

Great News!

Well dear reader, some good news dropped this week… Registration for the 2022 LDSPMA conference is open! There’s a lot of good (as in good for the world and good for writers) going on at the conference. So, check it out and I’ll see you next post! Dear Latter-day Saint Writers, Editors, Artists, Performers, Designers,Continue reading “Great News!”

Writing and project management

As writers, we’re learners, discoverers, and doers of the work. And if we want to be published, really published with stuff people actually read, there’s a lot of work to do. True, you might have a tweet or blog post go viral with little effort. But a book, article, or post that people come backContinue reading “Writing and project management”

Spell concentration

Following up on my game design post, I’m presenting some thoughts for a game and world I’m building. Since I’m building off the Dungeons and Dragons 5th edition open-source rules, it could work as a variant 5E Dungeons and Dragons rule but is definitely not an official Wizards of the Coast rule. (For those preferringContinue reading “Spell concentration”

The Great Gatsby

Previously, on Forever Mountain Publishing… I talked about reading Shadow of Ender and Enders Game as part of my ongoing study of character representation. I also said I’d read The Great Gatsby. Well, I did and I’m glad I did. There’s a lot you can learn from reading other people’s stuff. In the case ofContinue reading “The Great Gatsby”

Justifiably ragged…

Justified vs ragged right edge text As a writer, I do a lot of reading. As a reader, one of the first things I do is look at the text. Not read the text, look at it. How is it set up? What font and font size are used? How big are the paragraphs? AreContinue reading “Justifiably ragged…”